

Some buildings have been removed or replaced with different buildings to improve gameplay. Garages where vehicles are spawned in Trevno have been relocated to allow easier escape after looting.Item spawn counts in Peshkova have increased.Major buildings and driving routes have been modified.

We’ve made some adjustments to the following areas: To improve this, we’ve added more variance to terrain height in areas across the map.Ī few of Vikendi’s towns were seldom visited due to complex structures or not enough loot. Vikendi terrain in many areas is very flat, making it difficult for players to hide or take cover when encountering enemies.Yes, we shrunk the mountain, but just a bit. To improve this, the overall height of the mountain has been lowered. Located at the center of Vikendi, Mount Kreznic consists of various terrain types which are difficult to navigate, due to how steep the mountain is.A cold front has moved in and the river around Castle has frozen over to allow you to navigate that area more easily.Along with the roads added, the amount of vehicles across the map have increased and locations adjusted.New roads have been added to reduce the difficulty of moving through certain snow-covered areas of Vikendi.More vehicles will be appearing on the map to help you lead foot it through the winter wastes, but be on the lookout for Spike Traps in those snow covered hills or the landslide will bring you down. With that in mind we’ve done a clean up of Vikendi to make it more appealing to the Long Gun Hunters in our midst.
